Note that when the combo is greater than zero, the Skill Cancel won't be ready once used. If you use No Combo Reset, you should use this script too. Minimum Skill Cancel allowed can be set via the table Minimum Mp allowed can be set via the table Minimum Hp allowed can be set via the table If you can't activate the "Enable" script, try to change the 3rd line of the script:Īobscan(somereadAOB,DD 45 08 C7 46 04 00 00 00 00 DD 5E 08 5E 5D C3 CC CC 56)Īobscan(somereadAOB,DD 45 08 C7 46 04 00 00 00 00)įorgot to mention, if some of the values are showing ?, enter and exit the Menu once, or go into another room once and they would show up. have the effects kick in right away when the conditions are met, rather than waiting for the next time the addresses are being written).Īdded 3 scripts: Undead, Inf. Updated the table to 1.1, added a bunch of pointers, and slightly edited the script to have it work better (i.e. not sure if the script would let the Xp bonus stay intact as well, at least combo would stay on screen always with the script on. Oh, and I've completed the inventory pointers list too.Īlso, I added a new script No Combo Reset as well as the pointer to the Combo. that means the inventory pointers should all works properly now. the new table uses a loop to handle the pointer assignment and avoided this problem. anyway, the new table has this fixed.Īnother bug is that some of the inventory pointers are off, and the offsets may change from time to time. removed the check and it works in different character/save slot now.Īdded Skill Cancel Instant Cooldown~ you can use No Combo Reset without worry now.Īlso, the No Combo Reset seems doing things to the Skill Cancel timer, I need to investigate more first.Ī quick update again, just added the rest of the equipment pointers.įirst of all, there are 2 tiny mistakes in the previous table, which should have messed up the FPU registers real bad, but somehow my game is working fine. Just started with another character, and found that one of the check in the script actually makes it unstable. Turns out the puzzle timers started by floor button are different from those started by mana device, and Puzzle Timer Control didn't cover that, now fixed.Ĭhanged Skill Cancel Instant Cooldown to Inf. added Moon Jump script, and a pointer to Air Jump Flag. Gonna play again with another character, will fix the table if something not working properly.įixed some rookie mistakes in the 2 simple call function implemented in the script. Updated the script, now with Puzzle Timer Control activated, when you stop chanting during activating a mana device, the mana device won't become unusable until changing room.Īdded the Puzzle Timer - Event pointer and the Level pointer.įinished the game, probably won't update with new options anymore. The scripts for v1.0.0.20 can still be found in the table. The event puzzle timer hasn't been updated yet, as I haven't been to these places again yet.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |